Now, at first glance, this might look like a 2-D remake of Super Mario 64. As SMBX is to Super Mario World and 3, and Super Mario Flash is to Lost Levels, this is the rough equivalent of a "Super Mario 64" for your browser. To an extent, it is; Runouw did use SM64 as a base during development. But this isn't any normal fangame; this is a gem unlike any others.

With all the odds and ends from the games, you'd expect a mishmash of jumbled up Mario, right? Wrong. Runouw pulls off the construction of this game with finesse, creating not only a Flash fangame, but a Mario experience in of its own. What would normally be recycled Mario elements turn into a thrilling platform game that will have you hooked. There's an attention to detail that really is undeniably brilliant. Every level is amazingly crafted and full of adventure. Another great bonus is that the game's not just a way to kill one afternoon and forget it. Super Mario 63 has a full-blown story mode game that will last you as long as a normal game, give or take. First time through took me 2-3 weeks and then getting 100 percent took me another 2 weeks.
Hands down, though, the best moment of the game is in Bowser's Castle. This is, without a doubt, one of the best levels of any Mario game, ever. The castle alone will take you an hour to finish. It's truly a masterpiece. It's challenging, thought-provoking and a ton of fun, even if frustrating. It could be a flash game all on its own.


And to top it off, the most sadistic glitch I've ever seen. After the second Bowser level in the fight against Bowser (which is really freaking hard) sometimes when you throw Bowser into a bomb, he'll spin around in limbo forever, causing you to close the game and lose all you built up in the level. Really bad
Now let's move on to the level designer. I'll just get it out of the way: this isn't the strong point of the game. Granted, it's really good, but not as good as it could be. The most glaring issue is that unlike most level designers, this does not have everything that the game has, and you come to miss it. The reason for this is because Runouw went game first, level designer second, making all the levels on Flash. He learned his lesson, making the level designer first and making levels off of it for Last Legacy, his new title, but here it really makes the level designer lacking in some ways. Another problem is that it doesn't take much to make the levels lag, you have to often put transitions all over the place to make sure it's not snail speed, and if the level is too big it won't load, it'll freeze your browser and occasionally shut your computer down.
That's not to say it's a bad level designer. You can get it literally right off the bat, and you can create beautiful, intricate levels with it. It's a shame that people can't figure it put for crap, cause it's seriously easy and with a little bit of effort, you've got amazing work, and you can make anything from simple platformers to beautiful worlds to complex masterpieces.
OVERALL: The story mode is the main attraction, with an eclectic mix of modern Mario games that create a crazy good 2-D platformer that for the most part can easily cement itself as a classic Mario masterpiece. However, the story is lacking and character development is way off, and the level designer, while easy to learn and good as it is, isn't all it can be.
4/5
You can play the game over on Newgrounds here. If you would like to have your review posted, please send it to grizzlypixel@yahoo.com.
No comments:
Post a Comment