The field of electronic entertainment didn't use to have nearly as many of the lush, well-developed stories that it does today. You couldn't really tell much of a story when the highest graphic capabilities of your machines were little more than blocky lines on a screen. In the late 1980s, Western developers like Sierra and Telltale began to discover ways to actually put the player into a story that made them an active part of it. Monkey Island, Out of This World and others pioneered the "baby boom" of PC adventure games in the '80s and '90s. Meanwhile, in Japan, some smaller developers were coming up with ideas on how to further develop the realm of interactive storytelling. And, in the late '90s, the visual novel was born. Visual novels gave sort of a middle ground between adventure games and books. For the most part, the player is merely a spectator, but the story might occasionally provide you with a branch of choices that can ultimately have a large impact on the way it plays out. In 2010, an independent developer named Christine Love took elements from both Eastern and Western adventure games when she made Digital: A Love Story, a tale of romance told through a 1980s bulletin board system. About a month ago, she released don't take it personally, babe, it just ain't your story, taking the themes of sexuality and technology's role in our lives and giving them a whole new spin.
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| Rook on being a gentleman. |
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| That's a lie. |
As a teacher at the private school, John has access to a special version of AmieConnect that allows him to monitor every students actions on the system, from their public statuses to their private messages between each other. If you want, you can let your notifications build up while advancing through the main story, but much like their tempting Facebook counterparts, they're pretty hard to ignore. In a sense, DTIP has two separate storylines: An apparent one and a not-so-apparent one. It's through the AmieConnect system that most of the bitter drama occurs. It's John's job to act as a sort of neutral party, giving advice to others, but never taking sides (publicly, at least; some of his inner monologues tend to be far less sugar-coated than his external personality might suggest). The idea of using this sort of social networking aspect as a way of developing the story - and character's personalities - is an interesting one, to be sure, but occasionally it feels more like it's preventing the flow of the story than anything. I would like to be able to get through at least a full section of text without a surge of "dings" and notifications.
Something I felt a strange absence of in DTIP was the lack of choice. I mean, sure, there were certainly instances where you could choose between a couple different ways to go about shaping a certain part of the story, but none of my choices really felt like they carried much bearing on the overall plot (save one regarding a relationship). The other ones were mainly just small things, like changing a bit of dialogue here or there, but nothing truly significant. Of course, according to Christine Love, this game was her first attempt at using choice as an element in the story. I have to say, I did expect a little more out of the choice element, but I do hope Love decides to continue using it in her future endeavors.
All in all, I really enjoyed DTIP. It's a powerful, intriguing, sometimes poignant story of teenage drama that manages to steer itself clear of many of the awful cliches associated with the subgenre. There are certain elements that it could've certainly done without, such as some particularly... over descriptive... portions (which Love herself has claimed were "painful to write" on her blog), the required "12chan" checking at the end of each day, and an ending that felt rushed and forced, but I can most certainly look past those, as Love has done an incredible job at exploring the controversial topics of sexuality and privacy in a way that will leave many players questioning DTIP's themes long after they've finished reading.
VERDICT: While I wouldn't say don't take it personally, babe is quite as innovative or interesting as Digital: A Love Story, it's still a well-written, powerful teen drama that deserves to be read through at least once. There are some parts that are a bit awkwardly written, but overall, it's more than worth your time to download.
















