Friday, April 22, 2011

Review: BIT.TRIP FATE and FLUX

There is an area
the path of fate can move around on.
But if emotion takes over
the path is set in stone.
Anger controls our actions.
Fate is decided.
This is the hardest part of our BIT.TRIP.


First off guys, sorry for no screenies in this review. Somehow my USB grabber is raging - it displays a BSOD as soon I plug it in. I hate technology. As soon it starts working again, I'll deliver some, but until then ask Google or try the demo on the Wii Shop.
But what I don't hate is BIT.TRIP, obviously. Here are the final two games of the series - BIT.TRIP FATE and BIT.TRIP FLUX. Both are currently available on WiiWare for 800 points each.

FATE picks up right where RUNNER left off - CommanderVideo's Five Man Band chasing Mingrawn Timbletot, who's fleeing into space. This game is a rail shooter - literally. CV is moving on a line called the vibe, and you can only tell him to move forward or backwards, but as the screen autoscrolls forward you are forced to go forward. (note to myself: write a story analysis on BIT.TRIP - there are so many hidden meanings which could be explained and stuff)

All the while, blocky enemies are launched at you, which you have to dispose of before they hit you. Especially later in the game, when the concept of "beat aiming" is introduced, FATE becomes pure bullet hell.
On a rail. Have fun dodging.
The game's tempo is a lot slower than in the other games, and that slower tempo shows in the music music. The soundtrack is chiefly influenced by the genre of dubstep, creating a slow, bass-heavy selection of chiptunes. The music is awesome, but the slower tempo of the game might not please everyone. Personally, I didn't really like it.

This time the game has 6 levels instead of three. Each one is named after a feeling the Commander has at this stage. Starting from DETERMINATION, it goes to FRUSTRATION and so on. Slowly his anger takes over, as he comes closer and closer to his arch enemy in his final battle.

And then IT happens.

A warning here, FLUX will spoil the plot twist at the end of FATE. It's basically impossible to review this game without telling it. So you better play through FATE first, then read below if you want to buy FLUX. Hint: yes, you want to.

After the battle against his arch rival, CV does a suicide attack on Mingrawn Timbletot to defeat him for good. Sadly, he fails and dies. BIT.TRIP FLUX tells the story of the end of CommanderVideo's journey - his death, afterlife and reincarnation.

FLUX takes the basic gameplay of BEAT - the biggest difference being that the paddle is now on the right and the beats come from the left - but mixes in various elements from the other games, like beats you have to avoid from VOID.
The difficulty went down a lot thanks to 7 checkpoints per stage which you can use unlimited times. Makes sense, since when you are dead, you can't die again. That makes it much more accessible for those alienated by the sparse checkpoints in the previous games

And that's what the developers wanted. Gaijin wanted everyone to be able to enjoy the visual and musical experience mixed with familiar gameplay. The soundtrack is truly awesome - the anonymous composer at Petrified Productions made calm, relaxing chiptunes, mixing in various themes from the other BIT.TRIP games. The bosses are throwbacks to the older games too.

VERDICT:  Basically, FLUX is a celebration of the conclusion of the BIT.TRIP saga while still managing to feel fresh thanks to various new kinds of beats. The ending is truly a great ending to the series - especially when you know it's secret, you will have a sudden epiphany about the entire saga as a whole.
Also, it's fucking perfect.
I hate giving out a full score, but this game deserves it so much. You won't find a better game on WiiWare.


Memories are purged.
Knowledge is replace by instinct again.
Our game is over,
but we are still there.
Life begins anew,
born of the old.
Our journey is complete.
We all are on our BIT.TRIP.

Aaaand here's a note on what's coming.
You may have noticed my post about The Potato Sack. I will review every game in it (except BIT.TRIP BEAT, obviously), and while most are awesome, there are some that aren't that great. The series starts next time with AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A reckless Disregard for Gravity. I might put in a preview of 1... 2... 3... KICK IT! -- Drop that Beat like an ugly Baby too, since it's by the same developer, but it's still in alpha. Just stating what's awesome and what suggestions I have. I'll also try to get back into MSN soon so I can poke Mabelma until he makes images better then mine :D So, stay tuned!

Oh, and even though I already wrote this twice on Facebook, twice on YouTube, on three forums and on Twitter, here's another shoutout for Valve: YOU ARE AWESOME FOR GIVING THE COMPLETE VALVE PACK AND PORTAL 2 FOR FREE TO EVERYONE WHO COLLECTED ALL THE POTATOES IN YOUR PORTAL 2 ARG. Thank you for reading.

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